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1、003634_FM_Intro9/30/0310:14AMPageiGameArchitectureandDesign:ANewEditionContentsataGlanceIGameDesignIIIGameArchitecture1FirstConcept316CurrentDevelopmentMethods4332CoreDesign3517InitialDesign4573Gameplay5918UseofTechnology5114DetailedDesign8719BuildingBlocks5535GameBalance10520InitialArchit
2、ectureDesign6076LookandFeel14121Development6377WrappingUp17122TheRun-UptoRelease6878TheFutureofGameDesign19723Postmortem71924TheFutureofGameDevelopment747IITeamBuildingandManagement9CurrentMethodsofTeamManagement227IVAppendixes10RolesandDivisions245ASampleGameDesignDocuments78511TheSoftwar
3、eFactory263BBibliographyandReferences88712MilestonesandDeadlines293Glossary89313Proceduresand“Process”327Index89714Troubleshooting36715TheFutureoftheIndustry409003634_FM_Intro9/30/0310:14AMPageii003634_FM_Intro9/30/0310:14AMPageiiiGameArchitectureandDesign:ANewEditionAndrewRollingsDaveMorr
4、is800East96thStreet,3rdFloor,Indianapolis,Indiana46240AnImprintofPearsonEducationBoston?Indianapolis?London?Munich?NewYork?SanFrancisco003634_FM_Intro9/30/0310:14AMPageivGameArchitectureandDesign:ANewEditionPublisherStephanieWallCopyright?2004byNewRidersPublishingProductionManagerAllrights
5、reserved.Nopartofthisbookshallbereproduced,GinaKanousestoredinaretrievalsystem,ortransmittedbyanymeans—electronic,mechanical,photocopying,recording,orotherwise—SeniorProjectEditorwithoutwrittenpermissionfromthepublisher,exceptfortheKristyHartinclusionofbriefquotationsinareview.CopyEditorIn
6、ternationalStandardBookNumber:0-7357-1363-4ChrissyAndrySeniorIndexerLibraryofCongressCatalogCardNumber:2003111600CherylLenserPrintedintheUnitedStatesofAmericaCompositionFirstprinting:November,2003GloriaSchurick08070605047654321ManufacturingCoordinatorDanUhrigInterpretationoftheprintingcode
7、:Therightmostdouble-digitnumberistheyearofthebook’sprinting;therightmostsingle-InteriorDesignerdigitnumberisthenumberofthebook’sprinting.Forexample,KimScotttheprintingcode04-1showsthatthe?rstprintingofthebookCoverDesigneroccurredin2004.ArenHowellMediaDeveloper